Diablo is getting an animated Netflix series as Blizzard teases Overwatch and Warcraft adaptations
Blizzard has announced a Diablo animated TV series coming to Netflix, and it's teasing similar adaptations for Overwatch and Warcraft as well.
Blizzard president Johanna Faries took the stage at BlizzCon 2026 and revealed the Diablo TV show as one of the big opening announcements, putting the emphasis on Blizzard Entertainment. The only confirmed TV show so far is Diablo, but Faries very explicitly said to watch out for news on adaptations of Overwatch and Warcraft as well.
"As a big Diablo player myself, and as someone who loves the indulgent darkness of Sanctuary, I am very excited to see this project come to life," Faries said. newsbetting.club
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StarCraft returns in 2030 with an open-world shooter, the legendary Blizzard series' first new game in almost a decade
After multiple credible rumors and a glitched out website, Blizzard Entertainment has finally revealed the return of StarCraft. The next game in the legendary sci-fi series is coming sometime in 2030, and unlike the strategy hits that made StarCraft a household name, this one's an open-world shooter.
Announced at BlizzCon 2026's Opening Ceremony, details on the new StarCraft game are light. It's called StarCraft, it's an open-world shooter, and it's being led by former Far Cry lead Dan Hay - but we did get a gorgeous, tone-setting debut trailer for the Blizzard project. Check it out below.
"We are here to make StarCraft, and it's about damn time," Hay said on stage.
StarCraft (2030) is the beloved series' first game since 2017's StarCraft Remastered and the first all-new experience since 2016's single-player DLC, StarCraft: Nova Covert Ops.
This is a developing story. More to come...
GTA: London 1961 is full of cockney innuendo and harder than a bobby’s helmet
Weird Weekend is our regular Saturday column where we celebrate PC gaming oddities: peculiar games, strange bits of trivia, forgotten history. Pop back every weekend to find out what Jeremy, Josh, Ted, and Rick have become obsessed with this time, whether it's the canon height of Thief's Garrett or that time someone in the Vatican pirated Football Manager.
In the wake of GTA 6, series veterans will wax nostalgically about the era of Rockstar expansion packs. No sooner had you finished The Lost and Damned, they'll tell their nurse in between spoonfuls of prunes, The Ballad of Gay Tony landed on your hard drive. There was none of this 'waiting a decade for a new GTA' nonsense.
Fewer will remember the first age of Grand Theft Auto, when even the expansion packs had expansion packs. Really—GTA birthed GTA: London, which in turn begat GTA: London 1961. The latter was released for free online in the summer of 1999, where only a subset of disc-spinning PC gamers were ever likely to find it. Which might have been for the best. Because GTA: London 1961 is perhaps the most punishing visit to the British capital ever conceived. Even including 28 Days Later, and the press reception of Meghan and Harry.
The original Grand Theft Auto already demanded a lot from its players—splicing a nascent open world structure with the limited lives and scorechasing of the arcades. To pass a given level, you'd need to complete several back-to-back chains of missions, thereby building a sufficient multiplier to reach the target score. Getting busted would halve your multiplier instantly. And since cops only needed to bump into you to effect an arrest, like a ghost in Pac-Man, you could easily wind up back at square one, with a dwindling pool of missions to pick from.
GTA: London 1961 is perhaps the most punishing visit to the British capital ever conceived.
To this brutal ruleset, the designers of GTA: London 1961 decided to add mission timers tighter than Adam West's batsuit. How does 20 seconds from East Bermondsey to West Southwark strike you? Or 30 from Westminster Palace to the City of London, where the bankers work? Even in GTA's shrunken top-down metropolis, it's an extraordinary ask—only possible if you pick precisely the right route, floor it, and somehow avoid any serious collisions along the way. "You got to be a little faster," explains your cock-er-ney paymaster, helpfully. "Or Harold'll have your guts for gardening with!"
And should you fail, even once? Those same gangsters will throw you out on your arse, ending the mission with no way of recovery. "This ain't some leisurely afternoon stroll with a stunning bird! This is major international crime, and time and crime waits for Norman, as Harold once said! You blew it, you nob!"
I can't help but wonder how Harold can afford to be so picky with his drivers. If he's got Charlie Croker on the other end of the blower, why is he talking to me in the first place? Good riddance.
Except, without the largesse of old Harold, making money in London is no walk in the park. It might be a drive through Hyde Park, knocking down pedestrians in precise combos to try and max out your score the hard way. Or a slow, repetitive shift at the docks, feeding endless stolen cars to the crane in exchange for £100 notes. I scuppered my chances there by rolling an enormous red bus halfway into the Thames, blocking the crane and making future deliveries impossible.
Thankfully, I'm not the first person to be astonished by the obscenity of those mission timers. And GTA: London 1961 belongs to a time when in-game values could be easily tweaked via notepad files buried on your PC. A kind fellow traveller named Duckilous left instructions on the GTA Forums—an added 30 seconds here, an extra 2375 frames there—and it's no exaggeration to say that those simple inputs are transformative. "I am not a modder for the classic GTA games," my saviour writes. "This is something I just figured out in one day."
Duckilous' GTA London: 1961 remains a frantic, frazzling dash through pixellated renderings of some of the world's most famous landmarks. But that extra inch of breathing room makes all the difference. Another half a minute per mission means you actually have time to read what your objectives are before haring off towards them.
That extra inch of breathing room makes all the difference.
You even get a moment to appreciate the, ah, prose: "What the hell are you doing? You left Mr Caukenbolls all alone. Now some gang has kidnapped him. You'd better find him and get him back here, unharmed! A miss is as good as a moron in this game, mate."
Crucially, the added time means you get to complete more objectives, and therefore access more missions further down the chain. Among GTA: London 1961's scenarios are the theft of a rival gangster's clothes during a pond swim, the filming of a bespoke documentary for Harold to watch at home, and the first-ever implementation of driveby mechanics in the series. There's even a bit of Bond-lite cruising in a Jaguar with a union jack paint job, called the Jug Swinger.
But it's all over pretty fast. This, I now realise, is what the vicious timers were likely covering for: a damning scarcity of scripted missions. I managed to complete four of seven and, having failed the others, was left scraping around to make up the shortfall in my level score.
When run over with a 3x multiplier, policemen yield 3000 points each, and I calculated I'd need to pancake only about a dozen to reach the target. But eventually, even the coppers stopped showing up. London's streets turned eerily quiet, as if every last response unit in Scotland Yard had at last been totalled or exploded. The war was over.
In the end, I was combing the city from Camden to Camberwell, searching for one last way to eke out enough damage to sufficiently impress London's criminal class. And eventually, I found it: a tank parked on a football field. The cars and buildings of Westminster rocked with concussive force as rockets flew. Buckingham Palace's window bill for 1962 would be enormous. But I could finally say I'd completed GTA's toughest challenge to date. Give or take a 30 second timer.

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Saffie Osborne makes racing history as first woman to win a British Classic
Highwayman rider’s landmark victory in the St Leger
‘As I crossed the line I was in shock. I can’t believe it’
Saffie Osborne may only be 24, but like Rachael Blackmore before her, she is on course to leave a lasting impression in a male-dominated industry.
Just as Blackmore smashed a glass ceiling in becoming the first woman to ride the winner of the Grand National, Osborne is the first partner the winner of the St Leger, the world’s oldest Classic, in its 250th year. For that matter, she is the first to win any British Classic after triumphing with Highwayman.
Continue reading...StarCraft – Open-World-Shooter für 2030 angekündigt
Blizzard bringt „StarCraft“ nach Jahren zurück und schlägt dabei einen völlig neuen Weg ein. Auf der BlizzCon wurde ein neues Spiel im Universum als Open-World-Shooter angekündigt, womit die Reihe erstmals das klassische Echtzeitstrategie-Genre verlässt und in ein Actionspiel mit frei erkundbarer Spielwelt wechselt. Als geplanter Veröffentlichungszeitraum wird das Jahr 2030 genannt. Der erste Trailer zeigt […]





